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Search Gnomon vfx

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Search results: 0 articles (Search results - 25) :


Gnomon Assets - Mega Collection

Gnomon Assets - Mega Collection
.max | textures | models & scenes | 1.48Gb


Gnomon Hangar model pack  (FIX)

Gnomon Hangar model pack | 1.2 GB



http://i46.fastpic.ru/big/2013/0618/01/c777c1482aa0c1a3f6d52d2756a3e701.jpg
3D Dexsoft Models Packs (2013) | 6.8 GB
3D Models | 34 Packs


Dexsoft is one of the world's leading developer and distributor of real time content. Specialize in high quality, low poly 3D models for video games and real time presentations. Fantastic 3D game ready, low poly, sci-fi, fantasy textures and models, as well as games, sky cubes and much more can be bought here. Color, spec, normal maps included!


GN0M0N W0RKSH0P METAL TEXTURES

Gnomon Workshop Metal Textures
format JPEG | ~2000x2000 | 968 Mb


The Gnomon - White Swan CD 1
The Gnomon - White Swan CD 1 | ISO | 2,91 GB

In this three disc set, the entire production process of making the music video White Swan is revealed. Winner of ?Best Music Video? at hdfest, White Swan is a unique collaboration between students from the Gnomon School of Visual Effects and director Sil van der Woerd. This set breaks down step-by-step the process for integrating live action footage with complex digital sets to create an imaginative world inspired by the music of singer Lolly Jane Blue.

Gnomon: ARCHETYPE VFX Breakdown
Gnomon: ARCHETYPE VFX Breakdown
Lighting and Rendering Pipeline with Rob Nederhorst
English | AVC1 1280x720 30 fps | AAC 128 Kbps 44.1 KHz | 9.32 GB
Genre: eLearning

GNOMON Concept Techniques BTS01
GNOMON Concept Techniques BTS01
English | MOV | Rgb32 3866 kbps 15 fps | 1024x768 | AAC Mono 22 KHz | 999 MB
Genre: elearning

BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this first chapter, concept artist Peter Han designs the lead character Geo, a seasoned veteran of numerous infiltration missions. Peter demonstrates his process for quick sketching, character exploration, prop design, gathering reference and producing orthographics and final illustrations for the 3D modelers. This DVD features production meetings with Art Director Mark Goerner, as he provides design direction for Geo.


Gnomon Hangar model pack

Gnomon Hangar model pack
316 Mb

Dexsoft Models Collection
Dexsoft Models Collection | 7.99 GB

One of the world's leading developer and distributor of real time content. We specialize in high quality, low poly 3D models for video games and real time presentations. Fantastic 3D game ready, low poly, sci-fi, fantasy textures and models, as well as games, sky cubes and much more can be bought here. Many asset packs made by DEXSOFT-GAMES (in studio) and External Creators are available now.

ZbrushWorkshops - Character Sculpting Napoleon by Magdalena Dalena
ZbrushWorkshops - Character Sculpting Napoleon by Magdalena Dalena
English | AVC1 1024x768 15 fps | AAC 192 Kbps 44.1 KHz | 3.36 GB
Genre: eLearning

ZBrushWorkshops is a new digital sculpting studio founded by Ryan Kingslien. Ryan trained as a traditional artist at the Pennslyvannia Academy of Fine Art and as a digital artist at the Gnomon School of Visual Effects. Ryan was the very first Product Manager for ZBrush at Pixologic. During this time he developed the curriculum that is now the standard in schools across the globe and consulted with companies such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. To put it another way, Ryan's the guy who put the Rake brush in ZBrush.

The Gnomon Workshop - Hyper-real Insect Design

The Gnomon Workshop - Hyper-real Insect Design
Advanced | 7h 00m | 3.74 GB | Project Files n/a | Required Software: ZBrush, Photoshop, Maya, V-Ray
Genre: Elearning

In this DVD Eric Keller demonstrates his process for designing, modeling, and rendering an original photo realistic insect using ZBrush 4 R4, Photshop, Maya, and V-Ray. Eric talks about how he relies on insect physiology and evolutionary biology as guidelines for his original concept and how to bring photo reference directly into ZBrush using Spotlight. Eric takes the design from basic blockout using dynamesh all the way to completed model. Eric demonstrates the new topology tools of ZBrush 4 R 4 as well as how to generate UV texture coordinates. The model is brought into Maya and prepared for rendering. Eric discusses displacement and bump map set up in VRay, how to create custom materials, and how to set up the VRay Physical camera to create the look of macro photography.

The Gnomon Workshop - V-Ray Fundamentals: Materials, Lights and Linear Workflow

The Gnomon Workshop - V-Ray Fundamentals: Materials, Lights and Linear Workflow
V-Ray Fundamentals | 1.01 GB
Genre: Elearning

This tutorial will provide you with a strong foundation in learning V-Ray for Maya. With this DVD, Stephen has put together a series of lectures beginning with rendering basics and ending with production tips and techniques. Starting with an introduction to Linear Workflow, Stephen then breaks down the Render Settings, including the Adaptive DMC. He then moves onto Lights and Materials, including the Blend Material, Sub-Surface Scattering, and Displacement. Next, he discusses the new V-Ray RT and the GPU accelerated rendering features before moving to Global Illumination and the various ways to achieve high quality GI renders quickly using advanced baking of GI maps. Lastly, Stephen discusses the production integration aspects of V-Ray which includes how to work with Render Elements, Layers, SOPs, along with the Light Select render element. This title is essential for those looking to not only learn the basics of V-Ray, but also to leverage the power of V-Ray in a real production environment.

3D SK Male Anatomy-YYePGiSO
3D SK Male Anatomy-YYePGiSO | BIN | 714 MB

Whether you work at Dreamworks or Playstation....3D.SK and their constantly expanding image library is essential to your texture pipe. Peter Levius and 3D.SK have been working closely with Playstation....developing diversity and resloution possibilities for Playstation's goal......achieving an ex ceptional photorealism for PS3, Next Generation, and beyond. Whether you need an eyebrow for a villian, a meat texture for a mouth sack, or a medevil armor for a knight....3D.SK has thought of it and photographed it.....Peter even takes custom photoshoots.
Whether you are Steve Geisler or Paul Campion or a Gnomon student just starting out......3D.SK is absolutely essential.
A big Thank You from the Playstation Family....your websites are truly visionary.

http://i.imm.io/oQct.jpeg

Drawing E-Books Collection
English | PDF | Ebook Collection | All In One | 12.3 GB

A big Drawing E-Books Collection.

Master Classes 2011 Full DVD
Master Classes 2011 Full DVD | 10.20 GB
FLV | AVC 1024x576 16:9 15fps ~600kbps | AAC 20.5kHz 1ch 96Kbps
Duration: 40:13:05 | Language: English | Level: All


Join us for two weeks of exclusive classes in an interactive, online event. Each 2-hour class focuses on a different element of the visual effects and games industries.
Each class is offered online in a private forum, allowing you to participate in discussion with the instructor and other students. All instructional videos are HD and can be accessed any time during the event, as often as you'd like.
This is a great opportunity to learn from the industry's masters and gain insight into their technique, thought process and workflow. Get a massive dose of inspiration, motivation and education while sharing the experience with peers from around the world.

Design and Photography Books
Design and Photography Books
English | Collection Books | PDF | 2.01 GB
COME CLOSE FOR DOWNLOAD

Gnomon - Scott Robertson - A series of video tutorials on drawing (9 vol)

Gnomon - Scott Robertson - A series of video tutorials on drawing
English | mpeg4 640x480 23.98 fps | mp3 48000 Hz stereo 64 kb/s | 6.02 GB
Genre: Video Training

Scott Robertson - one of the most popular instructors school of computer graphics Gnomon
Contents of release:

Gnomon - The Techniques of Scott Robertson Volume 1: Basic Perspective Form Drawing (DVD5)

Gnomon-The Techniques of Scott Robertson Volume 1: Basic Perspective Form Drawing (DVD5)
English | MPEG2 3547kbps 720x480 | AC3 48000Hz 192 kb/s | 4.36 GB
Genre: Video Training

On this DVD Scott Introduces the Basics of 1, 2 and 3 point perspective drawing and leads you through the exercises needed to gain the skills necessary to draw man-made forms of your own design. Intended to be a lecture for the beginner or a refresher for the working professional, Scott shares the form building basics he utilizes when doing his advanced vehicle drawings; the drawing of freehand perspective grids and ellipses becomes the basis for a form building strategy.

Gnomon Digital Texture Library
Gnomon Digital Texture Library
English | Training + Texture Maps | 12 DVDs | 37.26 GB
Genre: eLearning / Library

Creating textures from scratch can prove a challenge to even the most experienced texturing artists, let alone those who are new to the craft. Most artists like to have a library of references in addition to high-resolution photographs and images to begin their textures, to incorporate into their own textures.

Gnomon Digital Texture Library
Gnomon Digital Texture Library
English | Training + Texture Maps | 12 DVDs | 37.26 GB
Genre: eLearning / Library

Creating textures from scratch can prove a challenge to even the most experienced texturing artists, let alone those who are new to the craft. Most artists like to have a library of references in addition to high-resolution photographs and images to begin their textures, to incorporate into their own textures.

The Gnomon Workshop - 3D Studio MAX - Christopher Nichols- Global Illumination - Interiors

The Gnomon Workshop - 3D Studio MAX - Christopher Nichols- Global Illumination - Interiors
eLearning | 3.38 GB


Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI.Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray’s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light.

Concept Design (Vol.1-4)
Concept Design (Vol.1-4)
Language: English | 9:25:02 | 720 x 480 | AVI | 29.97fps | Mp3 - 192Kbps | 5.62 GB
Genre: eLearning
The Gnomon Workshop - Concept Design 1: Vehicle Sketching
The ability to sketch and render vehicles is an important asset in the field of concept design. Using materials standard in the design industry a detailed step by step demonstration will show the students the entire vehicle sketching process. Learn about the basics of perspective the importance of thumbnails techniques of sketching and development of forms and proportions to create the final rendering.

Concept Design (Vol.1-4) LS

Concept Design (Vol.1-4) LS
Concept Design (Vol.1-4)
Language: English | 9:25:02 | 720 x 480 | AVI | 29.97fps | Mp3 - 192Kbps | 5.62 GB
Genre: eLearning

Environment Modeling for Games
Gnomon Workshop – Environment Modeling for Games|2.26GB

Gnomon Workshop ” Maya Fluid Effects Fundamentals
Gnomon Workshop ” Maya Fluid Effects Fundamentals | 3.01 GB
Genre: eLearning

Fluiddynamics are rapidly becoming a powerful alternative to particleeffects. In the first lecture of this series, effects animator DavidSchoneveld introduces you to the rules of fluid production, showing howMaya Fluid Effects can be used for everything from smoke, dust andexplosions, to underwater plane crashes and more.
David details thefluid menu, emitter and container attributes, as well as shading andtexturing, while conveying an understanding of the dynamic attributes offluid dynamics and their uses in production. The lesson also detailsthe basics of ponds, emphasizing an understanding of the fluid shaderand texture controls.